Game, Player, Ethics: A Virtue Ethics Approach to Computer Games

Auteurs-es

  • Miguel Sicart

DOI :

https://doi.org/10.29173/irie163

Résumé

As the contemporary heirs of popular music or cinema, computer games are gradually taking over the markets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order to understand better the ways we can evaluate their morality in western cultures providing a framework to understand some of these concerns. This paper poses questions about the ontology of games and their ethical meaning, in an attempt to give ethical theory a word in the analysis of computer games.

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Publié-e

2005-12-01

Comment citer

Sicart, Miguel. 2005. « Game, Player, Ethics: A Virtue Ethics Approach to Computer Games ». The International Review of Information Ethics 4 (décembre). Edmonton, Canada:13-18. https://doi.org/10.29173/irie163.

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Article