Der virtuelle Krieg. Zwischen Schein und Wirklichkeit im Computerspiel.
AbstractReview of Hartmut Gieselmann: Der virtuelle Krieg. Zwischen Schein und Wirklichkeit im Computerspiel. Hannover: Offizin-Verlag 2002. (= Kultur und Gesellschaft, Bd. 5) The topic of this book is the genre of war game. The author focuses on three main directions, each of which is dealt with by way of exemplary representatives. In this respect his main interest is in the question of how media are able to contribute to making real violence disappear for perception. In this respect his critical analysis aims at the staging of war as a technological rumpus without any victims. This book is particularly worth recommending as the author succeeds in viewing at the genre of the first-person-shooter within a wider context.
How to Cite
Nagenborg, Michael. 2005. “ Zwischen Schein Und Wirklichkeit Im Computerspiel”. The International Review of Information Ethics 4 (December). Edmonton, Canada:64-66. https://doi.org/10.29173/irie175.